Ultracombat is a new ultra-modern ruleset that allows players to play at individual, fireteam or at squad level depending on the scenarios they wish to play. In this Kickstarter, we want to deliver not only a completely new ruleset but also the start of a range of figures to support the rules.
However, let's just be clear guys this will not replace Skirmish Sangin. It's basically what we thought Platoon+ would be, but a different system. It has the same system that the WW2 Game, with tweaks of course, that will be released shortly. We still plan to release products to support Sangin. Our next Sangin product will be Despatches 3 but we have no timeline for that at present. Please do not worry about Sangin not being supported, Sangin is as important to us now as it has ever been.
Looking for the mechanisms of the combat. Do you roll D20 for the unit (individual, team or squad) or a 1D20 (or more) for every trooper on the unit? Based on your charts on the Kickstarter it looks like each figure rolls their # of D20s for combat.
Thanks for your interest. It depends on what scale you are playing, individual, element and fire team you roll individually, Squad and above roll per Fireteam but of course this only a beta test. This is the same for spotting and damage. The mechanics we are showing are only the individual, element and fire team for now.
I am looking for a set of modern rules which play at the one unit = one squad, fire team or vehicle scale. But I want to only make a single combat roll for each unit, not each individual in the unit. I am also curious how you handle command and control (plus "friction" the new buzzword since I got back into gaming). Do all units activate, each unit tries to activate or a random number of units or leaders activate and that determines which units are active? I am not a fan of giving units orders but rather allowing players to activate units to do as they wish but limiting the number of activations while allowing the remaining units to perform limited "self defense" actions if threatened.
Thanks for your support just a quick question you state
>Have to say $70 NZD seems exe
Do you mean excessive? The current copy of bolt action is $59 on mighty ape and their orders dice is $21.99 so a total of $80.99 and we provide a bigger rulebook and 76 full-colour cards. So it's currently below market rate as you would expect from a KS? The better deal, of course, is the all in miniatures and rules deal but that's $160... but you get a lot of bang for your buck. Happy to chat more with you if you have any concerns.